Episode 7: The summer of Rocket League

Welcome back, Seriousnessters!

It's just me and Tommy this week, talking about video game and trying to answer our eternal questions about the industry.

We go pretty heavy on Rocket League this week, because we're human and it's what humans like. 

 

We also pitch possible things to write about for the site and continue our discussion on what it will take to make a couch co-op game in this day and age. 

Beyond that, we also delve into the such tangents as rock climbing, injuries and the cruel nature of human mortality.

 

Additionally, we're going to try moving this little podcast to a schedule of every two weeks. We hope this will help us put it out more regularly and work better with our busy lives playing Rocket League. 

Find it on iTunes! Or take this  RSS feed, because some people use the RSS feeds for strange reasons.

As always, if you have questions, comments, story ideas or tips, you can always email me. And obvs, follow our Twitter and Facebook things, because you love us and we love you.

Have a lovely day and we will see you in two weeks!

Peter Allen Clark

peter@theseriouisness.com

Episode 6: Welcome back to your E3 post mortem!

 

Hey there, Seriousnessters!

 

We're back! You're welcome!

Tommy, David and I get into the long story of what we've been playing lately, E3 bests and regrets as well as what stories we can derive out of a rather impressive showing from at least two of the three console makers. The PC stuff was pretty choice as well.

 

So, pull up your feet, strap into your elliptical machine, use your bus transfer ticket or whatever you do when you listen to podcasts. 

Because this one's coming at you now. 

 

 



Find it on iTunes! Or take this  RSS feed, because some people use the RSS feeds for strange reasons.

As always, if you have questions, comments, story ideas or tips, you can always email me. And obvs, follow our Twitter and Facebook things for all the most incredible bunch of indescribable and vague stuff.

Have a lovely day and we will see you next week!

Peter Allen Clark

peter@theseriouisness.com

Episode 5: Of orcs and Olli Olli

Well hello there, Seriousters!

 

This week, only two of your loyal podcastists make it a special edition of The Seriousness Podcast as we lounge out and talk about the things we all love: Orc-slaying and technology trends.

This week's deep dive took us pretty much into the heart of speculation nation as we tried to think about how wearables can support the next wave of gaming.

Won't you join us?

Look for it on iTunes! Or take this  RSS feed, you weirdo!

As always, if you have questions, comments, story ideas or tips, you can always email me and follow our Twitterand Facebook things for maximum thingy-ness.

Have a lovely day and we will see you next week!

Peter Allen Clark

peter@theseriouisness.com

Episode 4: It's like we know how to do this regularly or something...

Well hey there, Seriousters! Fancy seeing you here. 

You know, apologizing for the audio quality of a podcast seems like it's the new apologizing for not regularly updating a blog. So, for this one week, I won't apologize.

It is completely listenable. Even totally better in some ways. So. You're welcome. 

We had a great time talking about this week's GDC announcements, House of Cards, platforming and more. Won't you join us? Obviously, the answer is yes. 

We talked a lot about all the free engine stuff. I think that's neat.  

We talked a lot about all the free engine stuff. I think that's neat.  

 

Look for it on iTunes! Or take this  RSS feed, you weirdo!

As always, if you have questions, comments, story ideas or tips, you can always email me and follow our Twitterand Facebook things for maximum thingy-ness.

Have a lovely day and we will see you next week!

Peter Allen Clark

peter@theseriouisness.com

Episode 3: The best one yet! Sort of!

Welcome back, Seriousters! 

We're thrilled to hit you with the ol' good news/bad news for this week's Seriousness Podcast. On the one hand, it's our best so far as we cover evolving topics in the games industry and how we can go about answering some of our every cropping-up questions. On the other hand, Our Fearless Host (me), somehow did something and his audio came up below average for the first 20 minutes of the show. It's not terrible at all, just not too good.

Again, this is a learning environment and you have agreed to join us as we all improve together. 

Still, you should listen to it. Tommy, Autumn, Steve and newcomer Mike, join me for a whirlwind conversation about Nintendo's free to play move, the game that plays itself and we talk about Costume Quest again.

We talk about whatever the hell is going on here...

We talk about whatever the hell is going on here...

Look for it on iTunes! Or have an RSS feed, weirdo!

As always, if you have questions, comments, story ideas or tips, you can always email me and follow our Twitter and Facebook things for maximum thingy-ness.

Have a lovely day and we will see you next week!

Peter Allen Clark

Episode 2: Game lengths and sympathy for Molyneux

Don't tell the Internet we're here. 

We're back for a second week in a row! See, we can be dependable.

We worked on some audio issues and some production notes and we gladly bring you an improved, if not perfect, new episode of The Seriousness Podcast.

Should you have forgotten, in these podcasts we hope to have the equivalent of an editorial meeting for the site's upcoming week. Here we will pitch story possibilities and discuss how, if and we when should draw them up. 

That's Wattam talking about...

That's Wattam talking about...

In this week's installment, we tackle hard issues and possible future stories like whether choices make a game a game, how game length informs an opinion and how much sympathy to give poor Peter Molyneux. 

And, of course, we're on iTunes and here's the RSS feed for those who need that. We have neat spots set up at Facebook and at Twitter as well. So get on those.

Thank you so much for your attention and let us know what we can do better!

Peter Allen Clark 

peter@theseriousness.com

Episode 1: And so it begins...

 

And now for something similar...

We here at The Seriousness want to expand what we provide to you lovely readers who have made this soft launch so exceptionally easy. A podcast seemed like the next stop on this crazy train, upon whose rails we ride. 

However, we're going about it a little differently.

Our mission revolves around detailing the context of video game industry news, taking it apart and showing how it's related to everything we play and love. So, for our podcasts, we had the idea of getting even more transparent with it.

In these podcasts, we hope to have the equivalent of an editorial meeting for the site's upcoming week. Here, we will pitch story possibilities and discuss how, if and when we should draw them up. Of course, we will also discuss what we played the previous week and get into some deep discussions about video games, technology and miscellaneous tangents. 

I treat my esteemed cohorts to only the finest hors-d'oeuvres.

I treat my esteemed cohorts to only the finest hors-d'oeuvres.

We think this in-depth look at how we think about video game news and approach its coverage will provide an unique perspective into games journalism. Obviously, share anything we miss, anything you want us to answer, anything we get right or anything you believe we will look good wearing.

As this is the first episode, it comes with several caveats. The structure, length, voice and flow all come from an experimental spirit. The Takis come from Safeway.

Please be warned: Equipment misfortune led to a subpar audio experience and we improved it as much as possible. This, as well as the slapdash nature of discussion, will get better with subsequent episodes. We all have to start somewhere and The Seriousness Podcast will start here. 

 

Of course, you can find it in iTunes and be sure to seek out our social media seriousness on Facebook and Twitter.

Peter Allen Clark 

peter@theseriousness.com